Improvement of Learning Outcomes in Multiplication through Role Playing Method

Authors

  • Tiara Puspa Teacher Primary School,SDN Pasirangin 05 Bogor, Indonesia
  • sarah Wulan Primary Education School, STKIP Kusuma Negara Jakarta, Indonesia
  • Muhammad Rizaq Primary Education School, STKIP Kusuma Negara Jakarta, Indonesia

DOI:

https://doi.org/10.37640/ICE.03.1031

Keywords:

Learning Outcomes, Mathematics, Role Playing

Abstract

This research aims to assess the effectiveness of the role-playing learning method in enhancing mathematics outcomes related to multiplication by two and three in Class II at SD Negeri Pasirangin 05. Utilizing a classroom action research approach based on the Kemmis and Taggart model, the study comprised three cycles: planning, implementing actions, observing, and reflecting, over six months from November 2023 to May 2024, involving 30 students. Data collection included tests, observations, interviews, and documentation. Results indicated a significant improvement in mathematics performance across cycles, with test scores rising from 33.3% in the pre-action phase to 83.3% in Cycle III. Additionally, feedback from interviews and observations revealed consistent enhancements in student engagement and learning. The study concludes that the role-playing method effectively improves Class II students' learning outcomes in multiplication during the even semester of the 2023/2024 academic year at SD Negeri Pasirangin 05.

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Published

01-03-2025

Issue

Section

Original research