Innovative Learning Media: A Multiplication Memorization Game For Better Math Mastery
DOI:
https://doi.org/10.37640/Keywords:
Development, Media, LearningAbstract
The purpose of this study is to understand: 1) Developing multiplication memorization game for math classes in grade IV SDN Pejagalan 01. 2) Examine the effects of the multiplication memorization game on the math lessons taught in grade IV SDN Pejagalan 01. The type of research that is used is called research and development, and its goal is to develop and produce a product. The ADDIE (Analysis, Design, Development, Implementation, Evaluation) approach is used in this study of development. These research tools include observation, documentation, angket or validity, wawancara, and testing. The results of the study on the development of media for teaching multiplication memorization games in math classes are as follows: 90% of the material, 96% of the media, and 94% of the language. The results show that the didik's response in the small-scale uji coba kelas was 97.3%, while the didik's response in the large-scale uji coba was 97.3%. The results of the study on the use of multiplication memory games in math classes fall into the "Valid" category and can be used in the classroom.
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Copyright (c) 2025 Syahla Farhanah, Chrisnaji Banindra Yudha, Dyah Anugrat Herzamzam

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.



