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DEVELOPING AN ADVENTURE GAME PROTOTYPE AS A GAMIFICATION MODEL DESIGN IN LEARNING ALGEBRAIC STRUCTURES, AS SEEN IN THE GAMS OF STUDENTS' INTERESTS AND LEARNING OUTCOMES

Penulis

  • Etin Solihatin Educational Technology, Jakarta State University

DOI:

https://doi.org/10.37640/

Kata Kunci:

Gamification model, Adventure game, Interest in learning, Learning outcomes

Abstrak

The purpose of this research is to develop a prototype design for an adventure game using a gamification model applied to an algebraic structure course. This was done because student interest in games, particularly serious games, is very high. Meanwhile, student interest in algebraic structure courses remains low.

This research is a Research and Development (R&D) study using the ADDIE development model, which includes five stages: analysis, design, development, implementation, and evaluation. This study focused on student interest and learning outcomes after learning with an adventure-based Android game-based gamification model. The results showed a 24.87% increase in interest and 21.30% increase in learning outcomes compared to before the gamification model.

Therefore, the gamification learning model design based on an adventure game (algebra searcher) in an algebraic structure course is effective in increasing student interest and learning outcomes.

Diterbitkan

2026-01-07

Versi

Terbitan

Bagian

Original research