Improving Students’ Vocabulary Mastery Through Hangman Game Technique
Keywords:
Hangman Game Technique, Improvement, VocabularyAbstract
The purpose of the research is to improve students’ vocabulary mastery through the Hangman game technique as an alternative method in the learning process. The method of the study of this research is Classroom Action Research (CAR) which following role model by Kemmis and Taggart. That concern of three Cycle. The results from the pre-test are taken from the average score (59.32). The average score obtained of cycle 1 was 62.00, cycle 2 was 70.57 then cycle 3 was 85.86. Furthermore, the researcher observed students' attitudes, namely attitudes of courage, perseverance, and respect for students. Researchers tried to increase students' interest in learning but researchers are also trying to create a comfortable and enjoyable learning atmosphere. As a result, 28 students had an attitude of courage, 28 students had an attitude of perseverance, and 28 students had an attitude of respect. It can be concluded learning teaching process by using Hangman Game Technique can improve students’ vocabulary mastery at SMK PANJATEK BEKASI 2023/2024.
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Copyright (c) 2024 Muhammad Akmal Kahar, Romdanih, Megawati

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.



