The Relationship between Online Game Playing Habits and Student Learning Motivation
DOI:
https://doi.org/10.37640/ice.02.521Keywords:
Online Games, Learning Motivation, Quantitative ResearchAbstract
This behavior of children playing online games is a cause for concern. Many students are more concerned with playing online games than school, so these students have low learning motivation. The purpose of this study was to determine the relationship between the habit of playing online games and the learning motivation of students in class VB SDN Cipayung Depok. This study uses a type of quantitative research with a correlational method. The research data was obtained using a questionnaire distributed to 30 students of class VB SDN Cipayung Depok obtained through purposive sampling technique. Based on the results of the calculation, the correlation coefficient = -0.965 with t count = -19.587 < t table = -2.048. The coefficient of determination shows that r2 = (0.965)2 = 0.932 meaning that 93% of student learning motivation is influenced by the habit of playing online games. From these data, it can be concluded that there is a significant relationship between the habit of playing online games and the learning motivation of fifth grade students at SDN Cipayung Depok.
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Copyright (c) 2024 Dita Savitrie, Evayenny Evayenny, Maria Ulfa

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.



