Gross Motor Improvement through Hulahoop Games

Authors

  • Liya Hasanah STKIP Kusuma Negara
  • Andi Musda Mappapoleonro STKIP Kusuma Negara
  • Ambar Pawitri STKIP Kusuma Negara

DOI:

https://doi.org/10.37640/ice.02.578

Keywords:

Gross motor skills, Hulahoop game, Skill enhancement

Abstract

This study aims to improve gross motor skills through hulahoop games aged 5-6 years at RA Yaspikh Depok in the even semester of the 2022/2023 academic year. This research method uses classroom action research that follows the model of Kemmis and Taggart. The cyclical research procedure is carried out in 2 cycles where each cycle consists of four stages, namely planning, implementation, observation and reflection. The study will be conducted from March to May 2023. With the research subjects carried out from March to May 2023 with 9 students, while the data was collected through interviews and observations. The results showed that there was a significant increase in gross motor skills learning outcomes in early childhood learners aged 5-6 years. This is evidenced by the average result of the test score of each cycle increased, namely in the Precycle=3.4, Cycle I=48.3, and Cycle II=83.3 and the results of interviews conducted concluded that gross motor learning through playing hulahoop is fun for learners. This study concluded that through playing hulahoop can improve the ability of learners.

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Published

25-01-2024