The Application of STEAM-Based Blended Learning in Increasing Understanding of Mathematical Concepts
DOI:
https://doi.org/10.37640/ice.01.391Kata Kunci:
blended learning, concept understanding, STEAMAbstrak
Educators are expected to be able to adapt to the application of the Science, Technology, Engineering, Art and Mathematics (STEAM)-based Blended Learning model to increase understanding of concepts, especially in mathematics learning. This research aims to prove how the Blended Learning model is based on STEAM can improve understanding of mathematical concepts. This type of research is quasi-experimental research. This research involved 60 grade VIII students at the junior high school level. By using the cluster random sampling technique, class VIII-1 was obtained as the experimental class and class VIII-2 as the control class. The research instrument used is a matter of description test. Data were analyzed using the normality test, homogeneity test, linearity test and regression analysis test. The results of the analysis obtained that the average posttest score for the experimental class was 79.33 and for the control class was 72.03. Based on the hypothesis test obtained a significance value of 0.004, then Sig.<0.05 it can be concluded that the application of the Science, Technology, Engineering, Art and Mathematics (STEAM)-based Blended Learning learning model is able to improve understanding of mathematical concepts.
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Hak Cipta (c) 2023 Proceeding of The 1st STKIP Kusuma Negara International Conference on Education

Artikel ini berlisensi Creative Commons Attribution-NonCommercial 4.0 International License.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.



